Can you change classes in wow




















Live PTR. Classic TBC. Class Change. Post by This post was from a user who has deleted their account. Post by Vaeku I don't think they will ever allow for paid class change. Yes, I know they said they wouldn't allow faction change but they did, but think about it. A majority of DKs are terrible because they start at level 55, so there are 55 levels taken out of the game for them to learn the class.

Now, if paid class changes were allowed, you could level up as say a hunter or paladin, then change classes at 80 to a shaman, then you wouldn't have ANY time to learn how to play the shaman. In other words, paid class changes would lead to world carnage.

Post by Frames I don't think they will ever allow for paid class change. That has nothing to do with how badly Dk's suck. When you start a Dk you get 5 abilites. When you hit lvl 4 most classes get 5 abilities if not, lvl 6. Choosing a specialization is the most important choice a player will make after choosing their character's class. It can dramatically alter the character's playstyle, determine their role in combat, and grant them numerous powerful new abilities.

Most classes have 3 possible specializations, the exceptions being Druids who have 4 and Demon hunters who have 2, with each representing a different direction in the character's training, and a different approach to playing the class. Each specialization is designed to perform a specific combat role - tank , healer , ranged DPS or melee DPS - and the active and passive abilities granted to characters of that specialization are designed to form a playstyle appropriate to that role.

For instance Protection paladins have numerous abilities to improve their defenses and draw the aggro of several mobs at once, making them perfect for tanking, while Holy paladins have a range of powerful healing and protective abilities, making them adept at healing and aiding their allies. While many abilities are shared by all members of a given class, the additional abilities provided by a character's spec make them capable of performing their determined role to a high standard.

While many specializations are capable of assisting in roles other than that designated for them such as providing additional healing, damage or off-tanking a player's role is largely determined by their choice of specialization. For example, a Holy priest has a number of damage-dealing abilities and can deal a fair amount of damage if necessary, but cannot compete with the damage output of a Shadow priest, while a Shadow priest is capable of providing emergency healing to teammates if need be, but cannot compete with the healing capabilities of a Holy priest.

Some classes - sometimes called 'pure' classes - have the same combat role for all their specializations, while others - known as 'hybrid' classes - can perform a number of combat roles depending on their specialization. However, even for pure classes, each specialization has its own character and playstyle, different strengths and weaknesses, and offers a significantly different experience of the class.

For example, all warlocks deal ranged DPS, regardless of their spec. However, Affliction warlocks excel at damage over time effects, cursing their enemies and slowly draining their health, while Destruction warlocks focus on demolishing opponents with fast, powerful direct damage spells.

Each spec has its own strengths and will excel in different situations. For example, some specs are considered to be more desirable for PvE, while others may be considered better for PvP. Additionally, as each class shifts and evolves over the course of patch changes, so each spec changes in its relation to the class.

There are often "flavor of the month" specs, that may perform far more impressively than other specs, while certain specs may be considered to be fairly weak. However, bear in mind that such details change rapidly and frequently, and the enjoyment gained from playing a given spec is usually far more important than its perceived effectiveness during the current patch.

By determining combat role, choice of specialization can also determine secondary factors such as which stats, gear and bonuses are favoured. For example, healers may seek items that grant spirit , while tanks may choose to wield shields, and may seek stats like dodge and stamina. Please rate the following from a scale of 1 to 5 stars: This article is easy to find. Sorry to hear that! We'd like to know what's wrong. Please check any which apply: This information isn't relevant to my issue.

This article is unclear or poorly written. I have tried the suggested steps but they didn't work. I'm frustrated by Blizzard's process or policy. Thanks for your feedback! New players see a different version of Character Creation than veteran players do. I wanted to curate a simpler, cleaner experience for them. For new players, the first character they see will always be a Human or Orc Warrior of a random gender.

This goes back to the idea of easing new players into the game by showing them something more relatable. Characters are also randomized a bit differently for new players. Since this might be their first introduction to the Warcraft universe, I felt it was crucial for each race to read well visually. For this reason, we disabled options that obscure the face — such as tattoos, war paint, and headdresses — when the character is randomly generated.

One takeaway we got from user testing was that some new players had anxiety around finalizing their character. It makes sense, right? This tip lets them proceed with confidence and get into the game faster.

You can see how the design evolved from the old layout:. We disliked how cluttered this looked but liked the openness of it, so I combined it with some of the earlier ideas where we grouped the options into categories:. This UI control went through many iterations during development. The old layout featured large preview portraits on the right. I wanted to use a single control that could work for all option types.

However, the most important goal was enabling you to jump between any two options quickly so that you could easily compare them. Sliders made it possible to jump around quickly, but not precisely. All of the customization options are contained in one of three categories. I felt it was clunky for hair options to be in the second category, since changing your hairstyle is typically one of the first things you do.

So I moved them into the first category with the face options. You might remember that the barbershop used to have a completely different UI from the Character Creation screen. With the redesign, it made a lot of sense for us to use it in both places.

Some barbershops used to be inconveniently dark because the lighting was based on the environment around it. This also made the perception of colors inaccurate in some cases. A green might look yellow, for example. The art team solved this problem by applying a completely neutral light around your character when you activate the barbershop chair.

Now the lighting is both bright and color accurate. The Character Creation revamp was a huge collaborative effort involving character artists, animators, producers, test analysts, sound designers, user researchers, and engineers read their previously published article here!

We hope to have built a flexible, modern UI that will facilitate the creation of millions of characters in the years to come.



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