This week, on September 26 , we had a variety of decks present in the meta for some time now; some I've even mentioned in other articles, such as the Izzet Tempo and the UB Mill. And, we also saw a classic archetype, Jund! Send your news. Something wrong? Send anonymous feedback. Topics modern jund competitive. Jund may not be a tempo deck in the traditional sense, but it mostly plays in that same mana-maximizing space.
The above Jund list has an average mana cost of 2. Jund will use as much of its available mana as possible at every opportunity. Jund is fully capable of matching tempo with any deck. To beat Jund this way, opponents need to help out by stumbling, or the tempo deck needs to truly dominate the mana game.
Allow me to demonstrate. I will play three turns against two tempo-centric decks: Humans and Mono-Red Prowess. Take Lieutenant, cast Wrenn, and downtick to kill Lieutenant. While Jund has a much lower life total against Humans, it is in a far better position to win the game. The worst that can happen is a topdecked Mantis Rider, which Jund will Decay the following turn.
Humans will likely have to attack Wrenn, buying Jund an additional turn. Meanwhile, Jund could just die to Prowess in a turn. Prowess will have two creatures to attack with, and with Burst Lightning in hand and Dart in the graveyard. Given the likelihood of Prowess drawing more spells, Jund has to topdeck very well or it will lose. Both tempo decks are using their mana to their best ability, but Humans is losing because Jund is matching its tempo by keeping up with card deployment.
Prowess is casting more cards than Jund, and has pulled ahead. The real key to defeating Jund is not to try and outpace it. The longstanding strategy has been to vastly overpower Jund, which is why Tron has always been a good deck. Again, consider the example list. The only means it has to actually draw extra cards going long is to recur Barren Moor or Nurtured Peatland with Wrenn and Six , which is fairly slow, and in the case of Peatland a tempo hole.
Therefore, the best way to beat Jund is to just not lose to attrition. This gives combo the time to draw more cards and reassemble. Alternatively, Jund can just lose to itself.
Just keep in mind their mana cost, possible targets, and the metagame you expect to encounter. Fatal Push is a great card because its revolt mechanic can trigger with just a fetch land.
Abrupt Decay is also pretty good. Maelstrom Pulse gets rid of tokens. Dismember is great against indestructible creatures and it can be cast for only 1 mana and 4 life, but since the deck is primarily black, casting it for 1 generic and 2 black is okay too. Faithless Looting was a card that saw play in Jund until it was banned.
This was one of the few decks that used the card in a fairish way. It helped put two cards into your graveyard which could help Tarmogoyf or Scavenging Ooze while giving you some better cards in your hand. Seasoned Pyromancer has been included in the deck as a body and a Faithless Looting replacement.
Tireless Tracker has also appeared in some versions. No doubt that there will be other cards that can eventually serve as a replacements for these creatures as well. The hot climate, bubbling tar-baths, and volcanic activity combine with the reptilian populace to create a sense of a primeval world.
The land has deep-cut valleys in it that resemble huge claw marks if seen from above. These deep gashes in the land are where the jungles and swamps are found, The active volcanoes add difficulty to the lives of its human , viashino and goblin inhabitants, but are of great advantage to the dragons that dominate it. According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever they want to do. There is no authority of Jund, and therefore the world has become crazy and wild.
Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and deliberation.
Life on Jund is a never-ending struggle of survival of the fittest. The dragons are at the top of the food chain and feed on everything and anything below them. Fiercely territorial, they will fight over any scrap of food taken from their territory. When a dragon becomes too ancient to protect their territory, they perform a ritual called the Shriek of Flame where they plunge themselves directly into an active volcano, causing that volcano to erupt- often eradicating much of the prey left in its territory.
Second on the pecking order are the Crocodile -like Viashino.
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