Need some help keeping the greed out of your brand new kingdom? You need walls! Need some help on what walls to use? We here at Nerds and Scoundrels are big fans of Kingdom Two Crowns, and we know protecting your kingdom starts with strong outer walls.
Keep reading to get all the info you need. Strong exterior walls give you your best opportunity to turn back rampaging greed and protect your kingdom. Walls have some other mechanics that are important to understand. For starters, walls will block the spread of grass. They will also slow down all enemies other than floaters. The ideal strategy with walls involves slowing down the greed long enough for your archers to pick them off before they overrun your kingdom.
The higher the tier of wall, the stronger the wall is. That means that higher tier walls will survive far more hits before they fall. Archers will patrol the tops of walls, and they are more protected from hostiles on higher tier walls. If your wall is damaged, workers without any assigned duties will repair the walls during the day. The same starting place as the tier 0 tower , the dirt pile is a naturally generated phenomenon that occurs at random locations on the island.
History Talk 0. Do you like this video? Play Sound. Building Requirements Please note The build times listed below assume no building bonuses are active, such as those from technologies , alliance technologies , or VIP perks. While we cannot predict your build time, it will likely be less.
Categories Buildings Quests. Universal Conquest Wiki. A wall makes the distinction between the wilds plain or forest and the Monarch 's domain, defining its borders and extension. It is also the most critical building of the Kingdom's line of defense against the Greed. The table below shows the statistics of the wall tiers, each tier in a row, ordered from the weakest on top to the strongest on bottom.
From the left to the right, the columns provide for each tier:. Walls can be built on small dirt mounds found on plains , not too close to trees. Building or rebuilding a wall costs coin s and puts up a scaffold for up to two builders work on it—two going twice as fast. Builders will not build walls if located too close to or behind a small portal , but will however go out right after it is destroyed potentially exposing them.
Upgrading a wall will increase its hit points. Tier one walls, also known as spikes, are the least reliable wall in the game. A few attacks from one or two greedlings will destroy them. Tier two walls, also known as palisades, are somewhat stronger, but as they are still made of wood, they remain fairly weak against most attacks. The first Blood Moon can easily destroy palisades. The next upgrades, which are substantially stronger, will require if available the stone and iron technologies.
However, builders have to work on the wall for a few seconds in order to activate the extra protection every time the wall is upgraded or damaged. White particles are visible when the magic buff is active on a wall. This section is about Kingdom Two Crowns. A war horn is a mechanism used on four and five tiers walls to call military reinforcements from all over the Kingdom for one night at the cost of one coin. Upgrading a tier four wall with a war horn doesn't remove that horn.
But when a wall is destroyed the war horn disappears. With the Horn Hermit on mount, a war horn can be built atop a tall stone wall for twelve coins or an iron wall for sixteen coins. Back wall is the background inward extension of a wall. It extends behind the entire segment of the Kingdom immediately behind that wall up to the nearest previous wall. Made of the same material of its respective wall, it indicates that there is at least a wall on that direction, before the wilderness.
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